This week, we looked at the differences between a story and a narrative and how this is can be used to create simple story games with a software like Twine.
Twine uses code to create choose your own adventurestyle games, allowing the participant to read along with the story and then make their own choices between the options given. These then have an impact on the rest of the story you play. If you played one game multiple times, choosing different options each time, you would be able to begin mapping out the decision tree that the game was using, the different routes available to the player. Each of these routes usually having a different ending.
In groups we were to make our own decision tree and then our own Twine game based on our experience at Kirkgate Market. Our game was going to be about an alien who comes to Earth and ends up at the market and what choices he makes with the little knowledge he has. As we had visited the market ourselves, we knew the kind of experiences and options available to the alien and what items he may interact with. Seeing as this was a fantastical and fictional version of our experience, we began creating quite absurd plotlines and endings for him, one where he falls in love with a stranger, one where he eats something he shouldn't and does not have such a positive ending...